By Class
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Elements
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Schema Studio
Define what exists in your game. Classes are blueprints — elements are the actual things.
Tags & Components
Attachable concepts — damage types, status effects, rarities, traits — linkable to any element.
Pipeline Templates
Reusable step sequences you can apply to any Class
Reports
Audit Trail
| Time | User | Action | Detail | Element |
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Permissions
Configure who can perform each action in this project. Only directors can change these settings.
| Permission | Description | Minimum access |
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Team
Project Invite Code
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Click to copy. Share with team members to join.